摄像机区域的架构改动
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26
Assets/_Game/Data/Player/PLY_ParryConfig.asset
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26
Assets/_Game/Data/Player/PLY_ParryConfig.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5bf3627df91a5f741b94c552a26c3ae2, type: 3}
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m_Name: PLY_ParryConfig
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m_EditorClassIdentifier:
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StartupDuration: 0.05
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WindowDuration: 0.28
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EndlagDuration: 0.1
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CounterWindowDuration: 0.5
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PerfectParryThreshold: 0.05
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ParryCooldown: 0.3
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SoulGainOnParry: 33
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SoulGainOnPerfect: 50
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ParryCounterMultiplier: 3
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BulletTimeScale: 0.25
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BulletTimeDuration: 0.2
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StaggerDuration: 0.8
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