摄像机区域的架构改动
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48
Assets/_Game/Art/Environment/SpriteShape/Collider01.asset
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48
Assets/_Game/Art/Environment/SpriteShape/Collider01.asset
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@@ -0,0 +1,48 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
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m_Name: Collider01
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m_EditorClassIdentifier:
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m_Angles:
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- m_Start: -180
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m_End: 180
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m_Order: 0
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m_Sprites:
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m_CornerSprites:
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 1
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 2
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 3
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 4
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 5
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 6
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m_Sprites:
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- {fileID: 0}
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- m_CornerType: 7
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m_Sprites:
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- {fileID: 0}
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m_FillOffset: 0
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m_UseSpriteBorders: 1
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