摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
public class UnscaledTimeSSU : MonoBehaviour
{
public bool dontDestroyOnLoad;
void Awake()
{
if(dontDestroyOnLoad)
{
DontDestroyOnLoad(gameObject);
}
}
void Update()
{
Shader.SetGlobalFloat("UnscaledTime", Time.unscaledTime);
}
}
}