摄像机区域的架构改动
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace SpriteShadersUltimate
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{
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public class MaterialInstancerSSU : InstancerSSU
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{
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void Awake()
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{
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Graphic graphic = GetComponent<Graphic>();
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if(graphic != null)
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{
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graphic.material = Instantiate(graphic.material);
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runtimeMaterial = graphic.materialForRendering;
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}
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Renderer renderer = GetComponent<Renderer>();
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if(renderer != null)
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{
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Material[] materials = renderer.sharedMaterials;
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for(int n = 0; n < materials.Length; n++)
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{
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materials[n] = Instantiate(materials[n]);
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}
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renderer.materials = renderer.sharedMaterials = materials;
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runtimeMaterial = materials[0];
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}
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}
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}
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}
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