摄像机区域的架构改动
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SpriteShadersUltimate
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{
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[DisallowMultipleComponent()]
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public class InstancerSSU : MonoBehaviour
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{
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//To prevent multiple components of subtypes.
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[HideInInspector]
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public Material runtimeMaterial;
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}
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}
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