摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
[DisallowMultipleComponent()]
public class InstancerSSU : MonoBehaviour
{
//To prevent multiple components of subtypes.
[HideInInspector]
public Material runtimeMaterial;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5ac0813f31f62c647b0b7f5dac41c00b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -53
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: