摄像机区域的架构改动
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SpriteShadersUltimate
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{
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[DisallowMultipleComponent()]
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public class InstancerSSU : MonoBehaviour
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{
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//To prevent multiple components of subtypes.
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[HideInInspector]
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public Material runtimeMaterial;
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}
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}
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fileFormatVersion: 2
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guid: 5ac0813f31f62c647b0b7f5dac41c00b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: -53
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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