摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
public class WindParallaxSSU : MonoBehaviour
{
float originalXPosition;
void Awake()
{
originalXPosition = transform.position.x;
}
void Start()
{
GetComponent<Renderer>().material.SetFloat("_WindXPosition", originalXPosition);
}
}
}