摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(WindParallaxSSU))]
public class WindParallaxSSUEditor : Editor
{
public override void OnInspectorGUI()
{
GUIStyle style = new GUIStyle(GUI.skin.label);
style.richText = true;
EditorGUILayout.BeginVertical("Helpbox");
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("Fixes <b>parallax</b> or <b>movement</b> issues for the <b>Wind</b> shader.", style);
EditorGUILayout.LabelField("Attach this to <b>sprite renderers</b> and enable <b>Is Parallax</b>.", style);
EditorGUILayout.LabelField("Set's <b>X Position</b> on <b>Awake()</b> to a static value.", style);
GUI.color = Color.white;
EditorGUILayout.EndVertical();
}
}
}