摄像机区域的架构改动
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace SpriteShadersUltimate
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{
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[CustomEditor(typeof(WindManagerSSU)), CanEditMultipleObjects]
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public class WindManagerSSUEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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//Draw Inspector:
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base.OnInspectorGUI();
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//References:
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.richText = true;
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//Info Box:
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EditorGUILayout.Space();
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EditorGUILayout.BeginVertical("Helpbox");
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EditorGUILayout.LabelField("<b><size=14>Information</size></b>", style);
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GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("- This component will handle the global wind settings.", style);
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EditorGUILayout.LabelField("- Only have one active <b>WindManager</b> at a time.", style);
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EditorGUILayout.LabelField("- This updates the global variables used by my <b>wind shader</b>.", style);
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GUI.color = new Color(1, 1, 1, 1f);
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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