摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace SpriteShadersUltimate
{
[CustomEditor(typeof(WindManagerSSU)), CanEditMultipleObjects]
public class WindManagerSSUEditor : Editor
{
public override void OnInspectorGUI()
{
//Draw Inspector:
base.OnInspectorGUI();
//References:
GUIStyle style = new GUIStyle(GUI.skin.label);
style.richText = true;
//Info Box:
EditorGUILayout.Space();
EditorGUILayout.BeginVertical("Helpbox");
EditorGUILayout.LabelField("<b><size=14>Information</size></b>", style);
GUI.color = new Color(1, 1, 1, 0.7f);
EditorGUILayout.LabelField("- This component will handle the global wind settings.", style);
EditorGUILayout.LabelField("- Only have one active <b>WindManager</b> at a time.", style);
EditorGUILayout.LabelField("- This updates the global variables used by my <b>wind shader</b>.", style);
GUI.color = new Color(1, 1, 1, 1f);
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
}
}