摄像机区域的架构改动
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace SpriteShadersUltimate
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{
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[CustomEditor(typeof(UnscaledTimeSSU))]
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[CanEditMultipleObjects]
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public class UnscaledTimeSSUEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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//Properties:
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EditorGUILayout.PropertyField(serializedObject.FindProperty("dontDestroyOnLoad"));
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serializedObject.ApplyModifiedProperties();
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EditorGUILayout.Space();
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//Additional Information:
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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labelStyle.richText = true;
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EditorGUILayout.BeginVertical("Helpbox");
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GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("Allows you to use <b>unscaled time</b> in SSU shaders.", labelStyle);
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EditorGUILayout.LabelField("Attach this to <b>any</b> gameobject.", labelStyle);
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EditorGUILayout.LabelField("You only need <b>one</b> of this component in your scene.", labelStyle);
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GUI.color = Color.white;
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space();
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GUI.color = Color.green;
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EditorGUILayout.BeginVertical("Helpbox");
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EditorGUILayout.LabelField("<b>Unscaled Time</b> can be used.", labelStyle);
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if(serializedObject.FindProperty("dontDestroyOnLoad").boolValue)
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{
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EditorGUILayout.LabelField("This gameobject will <b>not</b> be <b>destroyed</b> when the scene <b>changes</b>.", labelStyle);
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}
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EditorGUILayout.EndVertical();
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GUI.color = Color.white;
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}
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}
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}
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#endif
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