摄像机区域的架构改动

This commit is contained in:
2026-05-15 14:47:24 +08:00
parent 1b37297585
commit f264329751
3591 changed files with 1687228 additions and 446503 deletions

View File

@@ -0,0 +1,41 @@
#if UNITY_EDITOR
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate
{
[CreateAssetMenu(fileName = "ShaderName", menuName = "Shader/SSU Shader Hint (ignore this)")]
public class ShaderHintSSU : ScriptableObject
{
[Header("Main:")]
[TextArea(6, 10)]
public string shaderDescription;
public List<HintText> hints = new List<HintText>();
public List<string> lines = new List<string>();
public string spaceHint = "";
[Header("Extra Help:")]
public bool requiresFullRectMesh = false;
public bool requiresSpriteSheetFix = false;
public bool requiresInstancing = false;
public bool requiresTiling = false;
[Header("Performance:")]
public float benchmarkValue = 0f;
public int textureSamples = 0;
public string textureToggle = "";
public string textureToggleExtra = "";
}
[System.Serializable]
public class HintText
{
public string property = "";
public string text = "";
}
}
#endif