摄像机区域的架构改动
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using UnityEngine;
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using UnityEditor;
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namespace LWGUI.CustomGUISample
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{
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public static class CustomHeader
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{
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public static void DoCustomHeader(LWGUI lwgui)
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{
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// Draw your custom gui...
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// Debug.Log(lwgui.shader);
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}
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[InitializeOnLoadMethod]
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private static void RegisterEvent()
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{
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LWGUI.onDrawCustomHeader += DoCustomHeader;
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}
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}
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}
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