Merge branch 'agents/wall-jump-logic-optimization'

# Conflicts:
#	Assets/_Game/Scripts/Player/PlayerMovement.cs
#	Assets/_Game/Scripts/Player/States/IdleState.cs
#	Assets/_Game/Scripts/Player/States/RunState.cs
#	Assets/_Game/Scripts/Player/States/WallJumpState.cs
#	Assets/_Game/Scripts/Player/States/WallSlideState.cs
This commit is contained in:
2026-05-19 13:03:04 +08:00
7 changed files with 95 additions and 4 deletions

View File

@@ -85,6 +85,20 @@ namespace BaseGames.Player.States
_owner.TransitionTo(_owner.GetState<AirAttackState>());
return;
}
// ── 抓墙:贴墙 + 朝向墙壁按键,或蹬墙跳后的自动抓墙──────────────
var wd = Owner.WallDetector;
if (wd != null && wd.IsTouchingWall && !Move.IsGrounded)
{
int wallDir = wd.WallDirection;
bool pressingTowardWall = Mathf.Abs(Input.MoveInput.x) > 0.01f
&& (int)Mathf.Sign(Input.MoveInput.x) == wallDir;
if (pressingTowardWall || Owner.IsPostWallJump)
{
_owner.TransitionTo(_owner.GetState<WallSlideState>());
return;
}
}
}
public override void OnStateFixedUpdate()