存档完善和修复

This commit is contained in:
2026-05-20 15:10:35 +08:00
parent 84528403ec
commit ec633d9b79
17 changed files with 254 additions and 67 deletions

View File

@@ -17,8 +17,9 @@ namespace BaseGames.World
/// <summary>
/// 运行时世界状态缓存。ScriptableObject通过 [SerializeField] 注入各组件。
/// SaveManager.SaveAsync 调用 GetAllFlags()
/// SaveManager.LoadAsync 调用 LoadFromSave(data.World)。
/// WorldStateRegistrySaverISaveable负责将本对象与存档管道连接
/// SaveAsync → WorldStateRegistrySaver.OnSave → 写出全部分类到 SaveData
/// LoadAsync → WorldStateRegistrySaver.OnLoad → 调用 LoadFromSave(data) 恢复缓存。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/World/WorldStateRegistry")]
public class WorldStateRegistry : ScriptableObject
@@ -77,37 +78,34 @@ namespace BaseGames.World
// ── Persistence ───────────────────────────────────────────────────────
/// <summary>从存档数据恢复全部状态。由 SaveManager.LoadAsync 调用。</summary>
public void LoadFromSave(WorldSaveData data)
/// <summary>
/// 从存档数据恢复全部状态。由 WorldStateRegistrySaver.OnLoad 调用。
/// </summary>
public void LoadFromSave(SaveData data)
{
_states.Clear();
if (data == null) return;
foreach (var id in data.CollectedIds) Mark(WorldObjectCategory.Collectible, id);
foreach (var id in data.ActivatedSavePoints) Mark(WorldObjectCategory.SavePoint, id);
foreach (var id in data.OpenedDoors) Mark(WorldObjectCategory.Door, id);
foreach (var id in data.DestroyedObjectIds) Mark(WorldObjectCategory.Destroyed, id);
foreach (var id in data.World.CollectedIds) Mark(WorldObjectCategory.Collectible, id);
foreach (var id in data.World.ActivatedSavePoints) Mark(WorldObjectCategory.SavePoint, id);
foreach (var id in data.World.OpenedDoors) Mark(WorldObjectCategory.Door, id);
foreach (var id in data.World.DestroyedObjectIds) Mark(WorldObjectCategory.Destroyed, id);
if (data.Switches != null)
foreach (var kv in data.Switches)
if (data.EventChains?.WorldFlags != null)
foreach (var kv in data.EventChains.WorldFlags)
if (kv.Value) Mark(WorldObjectCategory.Flag, kv.Key);
}
/// <summary>获取所有通用标记,供 SaveManager 持久化。</summary>
public HashSet<string> GetAllFlags()
/// <summary>
/// 返回指定分类中所有已标记的 ID快照副本
/// 由 WorldStateRegistrySaver.OnSave 调用,将运行时状态写入 SaveData。
/// </summary>
public IReadOnlyCollection<string> GetAllIds(WorldObjectCategory category)
{
if (_states.TryGetValue(WorldObjectCategory.Flag, out var flags))
return new HashSet<string>(flags);
return new HashSet<string>();
}
/// <summary>获取所有已摧毁对象 ID供 SaveManager 持久化。</summary>
public HashSet<string> GetAllDestroyedIds()
{
if (_states.TryGetValue(WorldObjectCategory.Destroyed, out var set))
if (_states.TryGetValue(category, out var set))
return new HashSet<string>(set);
return new HashSet<string>();
return System.Array.Empty<string>();
}
/// <summary>重置所有状态(开始新游戏时调用)。</summary>