多轮审查和修复
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@@ -10,3 +10,4 @@ EditorBuildSettings:
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guid: 8c9cfa26abfee488c85f1582747f6a02
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m_configObjects:
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com.unity.addressableassets: {fileID: 11400000, guid: 5afba7e2911543d418af812de1160fb1, type: 2}
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 6d0341a640ba64043a8cd70f771b962d, type: 3}
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@@ -3,7 +3,7 @@
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--- !u!19 &1
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Physics2DSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 6
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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m_VelocityIterations: 8
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@@ -44,13 +44,5 @@ Physics2DSettings:
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_AutoSyncTransforms: 0
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m_AlwaysShowColliders: 0
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m_ShowColliderSleep: 1
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m_ShowColliderContacts: 0
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m_ShowColliderAABB: 0
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m_ContactArrowScale: 0.2
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m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
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m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
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m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
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m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_GizmoOptions: 10
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m_LayerCollisionMatrix: ffffffffffffffffffffffffbffffffffffffffffffffffff7ebfffffff0ffff7ffdffff7ffaffff3ff5ffff7ffbffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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@@ -8,16 +8,16 @@ TagManager:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
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- Player
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- Water
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- UI
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-
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-
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-
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-
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-
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-
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-
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- Enemy
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- Ground
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- PlayerHitBox
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- PlayerHurtBox
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- EnemyHitBox
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- EnemyHurtBox
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- TriggerZone
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-
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-
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-
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