多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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@@ -202,16 +202,21 @@ namespace BaseGames.Quest
public bool unlocksAbility = false; // ⚠️ AbilityType 无 None 值,用 bool 标识是否解锁能力(架构 09 §1
public AbilityType unlockedAbility; // 仅当 unlocksAbility == true 时有效
[Header("物品发放事件")]
[Tooltip("EVT_CollectiblePickup向 QuestManager/EquipmentManager 广播 itemId")]
[SerializeField] private StringEventChannelSO _onCollectiblePickup;
/// <summary>将奖励应用到游戏状态(由 QuestManager.CompleteQuest 调用)。</summary>
public void Apply(PlayerStats player)
{
if (geo > 0) player.AddGeo(geo);
if (soulBonus > 0) player.ExtendSoulMax(soulBonus);
if (soulBonus > 0) player.AddSoulPower(soulBonus);
if (unlocksAbility) // ⚠️ 替代 AbilityType.None 判断
player.UnlockAbility(unlockedAbility);
// 物品/护符通过 InventoryManager 发放
foreach (var id in itemIds)
InventoryManager.Instance.AddItem(id);
// 物品/护符通过 EVT_CollectiblePickup 事件频道广播(InventoryManager 不存在于本项目)
if (itemIds != null && _onCollectiblePickup != null)
foreach (var id in itemIds)
_onCollectiblePickup.Raise(id);
}
}
}