多轮审查和修复
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12
Assets/Scripts/World/WorldMarkerEventChannelSO.cs
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12
Assets/Scripts/World/WorldMarkerEventChannelSO.cs
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using UnityEngine;
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using BaseGames.Core.Events;
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namespace BaseGames.World
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{
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/// <summary>
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/// WorldMarker 事件频道(架构 21_LiquidPuzzleModule §14)。
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/// 携带激活/停用的 WorldMarker 引用。
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/// </summary>
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[CreateAssetMenu(menuName = "Events/WorldMarkerEvent")]
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public class WorldMarkerEventChannelSO : BaseEventChannelSO<WorldMarker> { }
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}
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