多轮审查和修复
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13
Assets/Scripts/World/SoftTerrain.cs
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13
Assets/Scripts/World/SoftTerrain.cs
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using UnityEngine;
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namespace BaseGames.World
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{
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/// <summary>
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/// 软质地形标记组件(无逻辑)。GroundDiveState 通过 GetComponent<SoftTerrain>()
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/// 检测当前瓦片是否为软质,决定是否消耗灵魂。
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/// </summary>
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public class SoftTerrain : MonoBehaviour
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{
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// Marker 组件,无逻辑代码。
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}
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}
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