多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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using UnityEngine;
using BaseGames.Equipment;
namespace BaseGames.World.Shop
{
/// <summary>
/// 商店单品 SO架构 15_MapShopModule §2.1)。
/// 资产路径: Assets/ScriptableObjects/Shop/Item_{ItemId}.asset
/// </summary>
[CreateAssetMenu(menuName = "World/Shop/ShopItem")]
public class ShopItemSO : ScriptableObject
{
[Header("标识")]
public string ItemId;
public string DisplayName;
[TextArea(2, 5)]
public string Description;
public Sprite Icon;
[Header("价格")]
public int BasePrice;
public bool IsUnique; // 购买一次后永久从库存移除
[Header("商品类型")]
public ShopItemType ItemType;
// 按 ItemType 填写以下字段(其余留空)
public int HealthRestoreAmount; // HealthRestoration 类型
public CharmSO CharmReference; // CharmItem 类型
public string KeyItemId; // KeyItem 类型
public int MaxPurchaseCount = -1; // -1 = 无限次
}
public enum ShopItemType
{
HealthRestoration,
CharmItem,
KeyItem,
ConsumableBuff,
MapFragment,
}
}