多轮审查和修复
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18
Assets/Scripts/World/Puzzle/PuzzleDoor.cs
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18
Assets/Scripts/World/Puzzle/PuzzleDoor.cs
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// Assets/Scripts/World/Puzzle/PuzzleDoor.cs
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// 门型接收器——PuzzleReceiver 子类(Architecture 21_LiquidPuzzleModule §10)
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using Animancer;
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using UnityEngine;
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namespace BaseGames.Puzzle
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{
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/// <summary>谜题门:激活时播放开门动画,停用时播放关门动画。</summary>
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public class PuzzleDoor : PuzzleReceiver
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{
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[SerializeField] private AnimancerComponent _animancer;
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[SerializeField] private AnimationClip _openClip;
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[SerializeField] private AnimationClip _closeClip;
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protected override void OnActivate() => _animancer?.Play(_openClip);
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protected override void OnDeactivate() => _animancer?.Play(_closeClip);
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}
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}
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