多轮审查和修复
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27
Assets/Scripts/World/PlayerSpawnPoint.cs
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27
Assets/Scripts/World/PlayerSpawnPoint.cs
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using UnityEngine;
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namespace BaseGames.World
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{
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/// <summary>
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/// 玩家出生点标记。RoomController 通过 transitionId 查找匹配的出生点。
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/// </summary>
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public class PlayerSpawnPoint : MonoBehaviour
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{
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[SerializeField] private string _transitionId;
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[Tooltip("+1 = 朝右出生,-1 = 朝左出生")]
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[SerializeField] private int _facingDirection = 1;
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public string TransitionId => _transitionId;
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public Vector2 SpawnPosition => transform.position;
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/// <summary>玩家出生时的朝向(+1 右,-1 左)。</summary>
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public int FacingDirection => _facingDirection;
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.green;
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Gizmos.DrawWireSphere(transform.position, 0.3f);
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Gizmos.DrawLine(transform.position, transform.position + Vector3.up * 0.5f);
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}
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}
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}
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