多轮审查和修复

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2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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// Assets/Scripts/World/Liquid/LiquidPhysicsConfigSO.cs
using UnityEngine;
using UnityEngine.Rendering;
namespace BaseGames.World.Liquid
{
[CreateAssetMenu(menuName = "World/LiquidPhysicsConfig")]
public class LiquidPhysicsConfigSO : ScriptableObject
{
[Header("水下物理")]
[Range(0f, 1f)]
public float GravityScale = 0.3f; // 水下重力系数(越小越漂浮)
[Range(0f, 1f)]
public float BuoyancyForce = 0.5f; // 上浮力(每帧施加的向上力)
public float MaxSwimSpeed = 4.0f; // 最大游泳速度 (m/s)
public float SwimAcceleration = 8.0f; // 游泳加速度
public float SurfaceExitSpeed = 5.0f; // 跃出水面时的冲量
public float SinkSpeed = 2.0f; // 无游泳能力时自然下沉速度 (m/s)
public float DiveSpeedMultiplier = 1.5f; // 主动下潜时的速度倍率
[Header("浅水/泥水速度缩放")]
[Range(0.1f, 1.0f)]
public float ShallowSpeedScale = 0.65f; // ShallowWater 类型水平移动速度倍率
[Range(0.1f, 1.0f)]
public float MudSpeedScale = 0.50f; // Mud 类型水平移动速度倍率
[Header("溺死计时(无游泳能力时)")]
public float DrownTime = 3.0f; // 屏气倒计时(秒),倒计时结束则触发死亡
[Header("进出液体")]
public float SplashEntryDelay = 0.05f; // 溅水特效延迟(配合动画)
public float DragCoefficient = 3.0f; // 水下阻力系数(减缓水平移动)
[Header("视觉")]
public VolumeProfile WaterVolumeProfile; // 水下后处理 Profile可为 null
}
}