多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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@@ -0,0 +1,110 @@
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using BaseGames.Core.Events;
namespace BaseGames.UI
{
/// <summary>
/// Boss 血条 UI架构 10_UIModule §4
/// 默认隐藏Boss 战开始时从屏幕底部滑入。
/// 阶段标记点由 BossHPMax 与 PhaseThreshold 共同决定(此处由外部广播 EVT_BossHPMaxSet 设置)。
/// </summary>
public class BossHPBar : MonoBehaviour
{
[SerializeField] private TMP_Text _bossNameText;
[SerializeField] private Image _hpFill;
[SerializeField] private Transform _phaseMarkersRoot;
[SerializeField] private GameObject _phaseMarkerPrefab;
[SerializeField] private float _slideDistance = 120f; // 滑入距离(像素)
[SerializeField] private float _slideDuration = 0.3f;
[Header("Event Channels")]
[SerializeField] private BoolEventChannelSO _onBossFightToggled; // true=开始, false=结束
[SerializeField] private IntEventChannelSO _onBossHPChanged;
[SerializeField] private StringEventChannelSO _onBossNameSet;
[SerializeField] private IntEventChannelSO _onBossHPMaxSet;
[SerializeField] private FloatEventChannelSO _onBossPhaseThreshold; // 每个阶段切换阈值0-1
private int _maxHP;
private RectTransform _rect;
private Vector2 _shownPos;
private Vector2 _hiddenPos;
private Coroutine _slideCoroutine;
private readonly CompositeDisposable _subs = new();
private void Awake()
{
_rect = (RectTransform)transform;
_shownPos = _rect.anchoredPosition;
_hiddenPos = _shownPos - new Vector2(0, _slideDistance);
_rect.anchoredPosition = _hiddenPos;
gameObject.SetActive(false);
}
private void OnEnable()
{
_onBossFightToggled?.Subscribe(OnBossFightToggled).AddTo(_subs);
_onBossHPChanged?.Subscribe(OnHPChanged).AddTo(_subs);
_onBossNameSet?.Subscribe(OnNameSet).AddTo(_subs);
_onBossHPMaxSet?.Subscribe(OnMaxSet).AddTo(_subs);
}
private void OnDisable() => _subs.Clear();
// ── 事件回调 ──────────────────────────────────────────────────────────
private void OnBossFightToggled(bool started)
{
if (_slideCoroutine != null) StopCoroutine(_slideCoroutine);
if (started)
{
gameObject.SetActive(true);
_slideCoroutine = StartCoroutine(SlideTo(_shownPos));
}
else
{
_slideCoroutine = StartCoroutine(SlideOut());
}
}
private void OnHPChanged(int hp)
{
if (_maxHP > 0) _hpFill.fillAmount = (float)hp / _maxHP;
}
private void OnNameSet(string bossName)
{
if (_bossNameText != null) _bossNameText.text = bossName;
}
private void OnMaxSet(int max)
{
_maxHP = max;
// 重建阶段标记(每次 BossHPMax 改变时清空并按已存阈值重建,此处简化为清空)
if (_phaseMarkersRoot != null)
foreach (Transform t in _phaseMarkersRoot) Destroy(t.gameObject);
}
// ── 动画协程 ──────────────────────────────────────────────────────────
private IEnumerator SlideTo(Vector2 target)
{
Vector2 start = _rect.anchoredPosition;
float t = 0;
while (t < _slideDuration)
{
_rect.anchoredPosition = Vector2.Lerp(start, target, t / _slideDuration);
t += Time.unscaledDeltaTime;
yield return null;
}
_rect.anchoredPosition = target;
}
private IEnumerator SlideOut()
{
yield return SlideTo(_hiddenPos);
gameObject.SetActive(false);
}
}
}

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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
assetBundleName:
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@@ -41,32 +41,22 @@ namespace BaseGames.UI.HUD
private readonly List<GameObject> _hpCells = new();
private readonly List<GameObject> _springIcons = new();
private readonly CompositeDisposable _subs = new();
private void OnEnable()
{
if (_onHPChanged != null) _onHPChanged.OnEventRaised += UpdateHP;
if (_onMaxHPChanged != null) _onMaxHPChanged.OnEventRaised += RebuildHPCells;
if (_onSoulPowerChanged != null) _onSoulPowerChanged.OnEventRaised += UpdateSoul;
if (_onSpiritPowerChanged != null) _onSpiritPowerChanged.OnEventRaised += UpdateSpirit;
if (_onGeoChanged != null) _onGeoChanged.OnEventRaised += UpdateGeo;
if (_onSpringChargesChanged != null) _onSpringChargesChanged.OnEventRaised += RebuildSpringIcons;
if (_onFormChanged != null) _onFormChanged.OnEventRaised += UpdateFormIcon;
if (_onShowInteractPrompt != null) _onShowInteractPrompt.OnEventRaised += ShowInteractPrompt;
if (_onHideInteractPrompt != null) _onHideInteractPrompt.OnEventRaised += HideInteractPrompt;
_onHPChanged?.Subscribe(UpdateHP).AddTo(_subs);
_onMaxHPChanged?.Subscribe(RebuildHPCells).AddTo(_subs);
_onSoulPowerChanged?.Subscribe(UpdateSoul).AddTo(_subs);
_onSpiritPowerChanged?.Subscribe(UpdateSpirit).AddTo(_subs);
_onGeoChanged?.Subscribe(UpdateGeo).AddTo(_subs);
_onSpringChargesChanged?.Subscribe(RebuildSpringIcons).AddTo(_subs);
_onFormChanged?.Subscribe(UpdateFormIcon).AddTo(_subs);
_onShowInteractPrompt?.Subscribe(ShowInteractPrompt).AddTo(_subs);
_onHideInteractPrompt?.Subscribe(HideInteractPrompt).AddTo(_subs);
}
private void OnDisable()
{
if (_onHPChanged != null) _onHPChanged.OnEventRaised -= UpdateHP;
if (_onMaxHPChanged != null) _onMaxHPChanged.OnEventRaised -= RebuildHPCells;
if (_onSoulPowerChanged != null) _onSoulPowerChanged.OnEventRaised -= UpdateSoul;
if (_onSpiritPowerChanged != null) _onSpiritPowerChanged.OnEventRaised -= UpdateSpirit;
if (_onGeoChanged != null) _onGeoChanged.OnEventRaised -= UpdateGeo;
if (_onSpringChargesChanged != null) _onSpringChargesChanged.OnEventRaised -= RebuildSpringIcons;
if (_onFormChanged != null) _onFormChanged.OnEventRaised -= UpdateFormIcon;
if (_onShowInteractPrompt != null) _onShowInteractPrompt.OnEventRaised -= ShowInteractPrompt;
if (_onHideInteractPrompt != null) _onHideInteractPrompt.OnEventRaised -= HideInteractPrompt;
}
private void OnDisable() => _subs.Clear();
private void UpdateHP(int current)
{