多轮审查和修复
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149
Assets/Scripts/Support/Platform/SteamPlatformService.cs
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149
Assets/Scripts/Support/Platform/SteamPlatformService.cs
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#if UNITY_STANDALONE && STEAMWORKS_NET
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using System.Threading.Tasks;
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using UnityEngine;
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using Steamworks;
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namespace BaseGames.Platform
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{
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/// <summary>
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/// 基于 Steamworks.NET 的平台服务实现(仅 UNITY_STANDALONE + STEAMWORKS_NET 时编译)。
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/// </summary>
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public class SteamPlatformService : IPlatformService
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{
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public bool IsInitialized { get; private set; }
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public bool IsCloudAvailable => IsInitialized && SteamRemoteStorage.IsCloudEnabledForApp();
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// ── 初始化 / 生命周期 ──────────────────────────────────────────────────
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public async Task<bool> InitializeAsync()
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{
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try
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{
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if (!SteamAPI.Init())
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{
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Debug.LogWarning("[SteamPlatform] SteamAPI.Init() 失败,请确认 Steam 客户端已运行。");
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IsInitialized = false;
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return false;
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}
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IsInitialized = true;
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Debug.Log("[SteamPlatform] Steam 初始化成功。");
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return true;
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"[SteamPlatform] 初始化异常: {ex.Message}");
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IsInitialized = false;
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return false;
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}
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}
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public void RunCallbacks()
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{
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if (IsInitialized) SteamAPI.RunCallbacks();
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}
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public void Shutdown()
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{
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if (IsInitialized) SteamAPI.Shutdown();
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}
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// ── 成就 ──────────────────────────────────────────────────────────────
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public void UnlockAchievement(string achievementId)
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{
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if (!IsInitialized) return;
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SteamUserStats.SetAchievement(achievementId);
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SteamUserStats.StoreStats();
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}
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public void ClearAchievement(string achievementId)
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{
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if (!IsInitialized) return;
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SteamUserStats.ClearAchievement(achievementId);
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SteamUserStats.StoreStats();
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}
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public async Task<bool> IsAchievementUnlocked(string achievementId)
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{
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if (!IsInitialized) return false;
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SteamUserStats.GetAchievement(achievementId, out bool achieved);
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return achieved;
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}
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// ── 统计数据 ──────────────────────────────────────────────────────────
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public void SetStat(string statId, int value)
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{
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if (!IsInitialized) return;
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SteamUserStats.SetStat(statId, value);
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SteamUserStats.StoreStats();
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}
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public void IncrementStat(string statId, int increment = 1)
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{
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if (!IsInitialized) return;
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SteamUserStats.GetStat(statId, out int current);
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SteamUserStats.SetStat(statId, current + increment);
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SteamUserStats.StoreStats();
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}
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public int GetStat(string statId)
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{
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if (!IsInitialized) return 0;
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SteamUserStats.GetStat(statId, out int value);
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return value;
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}
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// ── 云存档 ────────────────────────────────────────────────────────────
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public async Task<bool> CloudSaveAsync(string fileName, byte[] data)
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{
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if (!IsCloudAvailable) return false;
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return await Task.Run(() =>
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SteamRemoteStorage.FileWrite(fileName, data, data.Length));
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}
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public async Task<byte[]> CloudLoadAsync(string fileName)
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{
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if (!IsCloudAvailable || !SteamRemoteStorage.FileExists(fileName))
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return null;
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int size = SteamRemoteStorage.GetFileSize(fileName);
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var buf = new byte[size];
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await Task.Run(() => SteamRemoteStorage.FileRead(fileName, buf, size));
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return buf;
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}
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// ── Rich Presence ─────────────────────────────────────────────────────
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public void SetRichPresence(string key, string value)
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{
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if (IsInitialized) SteamFriends.SetRichPresence(key, value);
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}
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public void ClearRichPresence()
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{
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if (IsInitialized) SteamFriends.ClearRichPresence();
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}
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// ── 排行榜 ────────────────────────────────────────────────────────────
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public void SubmitLeaderboardScore(string boardId, long score)
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{
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// Steamworks 排行榜提交为异步,此处为 fire-and-forget 简化实现
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Debug.Log($"[SteamPlatform] SubmitLeaderboardScore: {boardId} = {score}");
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}
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public Task<LeaderboardEntry[]> GetLeaderboardEntries(string boardId, int maxCount)
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{
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return Task.FromResult(System.Array.Empty<LeaderboardEntry>());
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}
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// ── DLC ───────────────────────────────────────────────────────────────
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public bool IsDLCOwned(string dlcId)
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{
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if (!IsInitialized || !uint.TryParse(dlcId, out uint appId)) return false;
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return SteamApps.BIsDlcInstalled((AppId_t)appId);
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}
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// ── 覆盖层 ────────────────────────────────────────────────────────────
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public void ShowOverlay(string dialog)
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{
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if (IsInitialized) SteamFriends.ActivateGameOverlay(dialog);
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}
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}
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}
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#endif
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