多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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{
"name": "BaseGames.Platform",
"rootNamespace": "BaseGames.Platform",
"references": [
"BaseGames.Core",
"BaseGames.Core.Events"
],
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"noEngineReferences": false
}

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using System.Threading.Tasks;
namespace BaseGames.Platform
{
/// <summary>
/// 平台服务抽象接口(架构 16_SupportingModules §3
/// 解耦游戏逻辑与平台 SDKSteam / Console / Mobile
/// </summary>
public interface IPlatformService
{
// ── 初始化 / 生命周期 ──────────────────────────────────────────────────
bool IsInitialized { get; }
Task<bool> InitializeAsync();
/// <summary>每帧调用(由 PlatformBootstrap.Update 驱动),处理 SDK 回调。</summary>
void RunCallbacks();
void Shutdown();
// ── 成就 ──────────────────────────────────────────────────────────────
void UnlockAchievement(string achievementId);
void ClearAchievement(string achievementId);
Task<bool> IsAchievementUnlocked(string achievementId);
// ── 统计数据Steam 成就进度跟踪)────────────────────────────────────
void SetStat(string statId, int value);
void IncrementStat(string statId, int increment = 1);
int GetStat(string statId);
// ── 云存档 ────────────────────────────────────────────────────────────
bool IsCloudAvailable { get; }
Task<bool> CloudSaveAsync(string fileName, byte[] data);
Task<byte[]> CloudLoadAsync(string fileName);
// ── Rich Presence ─────────────────────────────────────────────────────
void SetRichPresence(string key, string value);
void ClearRichPresence();
// ── 排行榜 ────────────────────────────────────────────────────────────
void SubmitLeaderboardScore(string boardId, long score);
Task<LeaderboardEntry[]> GetLeaderboardEntries(string boardId, int maxCount);
// ── DLC / 商城 ────────────────────────────────────────────────────────
bool IsDLCOwned(string dlcId);
// ── 覆盖层Steam Overlay 等)─────────────────────────────────────────
void ShowOverlay(string dialog);
}
public struct LeaderboardEntry
{
public string PlayerName;
public long Score;
public int Rank;
}
}

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using System.Threading.Tasks;
using UnityEngine;
namespace BaseGames.Platform
{
/// <summary>
/// IPlatformService 的空实现,无平台 SDK 时作为默认服务使用。
/// 所有操作均为无操作no-op或返回安全默认值。
/// </summary>
public class NullPlatformService : IPlatformService
{
public bool IsInitialized => true;
public bool IsCloudAvailable => false;
public Task<bool> InitializeAsync() => Task.FromResult(true);
public void RunCallbacks() { }
public void Shutdown() { }
public void UnlockAchievement(string achievementId)
=> Debug.Log($"[NullPlatform] UnlockAchievement: {achievementId}");
public void ClearAchievement(string achievementId) { }
public Task<bool> IsAchievementUnlocked(string achievementId)
=> Task.FromResult(false);
public void SetStat(string statId, int value) { }
public void IncrementStat(string statId, int increment = 1) { }
public int GetStat(string statId) => 0;
public Task<bool> CloudSaveAsync(string fileName, byte[] data) => Task.FromResult(false);
public Task<byte[]> CloudLoadAsync(string fileName) => Task.FromResult<byte[]>(null);
public void SetRichPresence(string key, string value) { }
public void ClearRichPresence() { }
public void SubmitLeaderboardScore(string boardId, long score)
=> Debug.Log($"[NullPlatform] SubmitLeaderboardScore: {boardId} = {score}");
public Task<LeaderboardEntry[]> GetLeaderboardEntries(string boardId, int maxCount)
=> Task.FromResult(System.Array.Empty<LeaderboardEntry>());
public bool IsDLCOwned(string dlcId) => false;
public void ShowOverlay(string dialog) { }
}
}

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using UnityEngine;
using BaseGames.Core;
namespace BaseGames.Platform
{
/// <summary>
/// 平台服务引导组件(架构 16_SupportingModules §3.1)。
/// 在场景加载最早阶段DefaultExecutionOrder = -200检测平台并向 ServiceLocator 注入实现。
/// ⚠️ 使用 PlatformBootstrap MonoBehaviour + ServiceLocator 模式,非静态 PlatformManager。
/// </summary>
[DefaultExecutionOrder(-200)]
public class PlatformBootstrap : MonoBehaviour
{
private IPlatformService _platform;
private async void Awake()
{
IPlatformService service;
#if UNITY_STANDALONE && STEAMWORKS_NET
service = new SteamPlatformService();
#else
service = new NullPlatformService();
#endif
bool ok = await service.InitializeAsync();
if (!ok)
{
Debug.LogWarning("[PlatformBootstrap] 平台服务初始化失败,退回到 NullPlatformService。");
service = new NullPlatformService();
}
ServiceLocator.Register<IPlatformService>(service);
_platform = service;
Debug.Log($"[PlatformBootstrap] 已注册 {service.GetType().Name}。");
}
private void Update() => _platform?.RunCallbacks();
private void OnApplicationQuit() => _platform?.Shutdown();
}
}

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#if UNITY_STANDALONE && STEAMWORKS_NET
using System.Threading.Tasks;
using UnityEngine;
using Steamworks;
namespace BaseGames.Platform
{
/// <summary>
/// 基于 Steamworks.NET 的平台服务实现(仅 UNITY_STANDALONE + STEAMWORKS_NET 时编译)。
/// </summary>
public class SteamPlatformService : IPlatformService
{
public bool IsInitialized { get; private set; }
public bool IsCloudAvailable => IsInitialized && SteamRemoteStorage.IsCloudEnabledForApp();
// ── 初始化 / 生命周期 ──────────────────────────────────────────────────
public async Task<bool> InitializeAsync()
{
try
{
if (!SteamAPI.Init())
{
Debug.LogWarning("[SteamPlatform] SteamAPI.Init() 失败,请确认 Steam 客户端已运行。");
IsInitialized = false;
return false;
}
IsInitialized = true;
Debug.Log("[SteamPlatform] Steam 初始化成功。");
return true;
}
catch (System.Exception ex)
{
Debug.LogError($"[SteamPlatform] 初始化异常: {ex.Message}");
IsInitialized = false;
return false;
}
}
public void RunCallbacks()
{
if (IsInitialized) SteamAPI.RunCallbacks();
}
public void Shutdown()
{
if (IsInitialized) SteamAPI.Shutdown();
}
// ── 成就 ──────────────────────────────────────────────────────────────
public void UnlockAchievement(string achievementId)
{
if (!IsInitialized) return;
SteamUserStats.SetAchievement(achievementId);
SteamUserStats.StoreStats();
}
public void ClearAchievement(string achievementId)
{
if (!IsInitialized) return;
SteamUserStats.ClearAchievement(achievementId);
SteamUserStats.StoreStats();
}
public async Task<bool> IsAchievementUnlocked(string achievementId)
{
if (!IsInitialized) return false;
SteamUserStats.GetAchievement(achievementId, out bool achieved);
return achieved;
}
// ── 统计数据 ──────────────────────────────────────────────────────────
public void SetStat(string statId, int value)
{
if (!IsInitialized) return;
SteamUserStats.SetStat(statId, value);
SteamUserStats.StoreStats();
}
public void IncrementStat(string statId, int increment = 1)
{
if (!IsInitialized) return;
SteamUserStats.GetStat(statId, out int current);
SteamUserStats.SetStat(statId, current + increment);
SteamUserStats.StoreStats();
}
public int GetStat(string statId)
{
if (!IsInitialized) return 0;
SteamUserStats.GetStat(statId, out int value);
return value;
}
// ── 云存档 ────────────────────────────────────────────────────────────
public async Task<bool> CloudSaveAsync(string fileName, byte[] data)
{
if (!IsCloudAvailable) return false;
return await Task.Run(() =>
SteamRemoteStorage.FileWrite(fileName, data, data.Length));
}
public async Task<byte[]> CloudLoadAsync(string fileName)
{
if (!IsCloudAvailable || !SteamRemoteStorage.FileExists(fileName))
return null;
int size = SteamRemoteStorage.GetFileSize(fileName);
var buf = new byte[size];
await Task.Run(() => SteamRemoteStorage.FileRead(fileName, buf, size));
return buf;
}
// ── Rich Presence ─────────────────────────────────────────────────────
public void SetRichPresence(string key, string value)
{
if (IsInitialized) SteamFriends.SetRichPresence(key, value);
}
public void ClearRichPresence()
{
if (IsInitialized) SteamFriends.ClearRichPresence();
}
// ── 排行榜 ────────────────────────────────────────────────────────────
public void SubmitLeaderboardScore(string boardId, long score)
{
// Steamworks 排行榜提交为异步,此处为 fire-and-forget 简化实现
Debug.Log($"[SteamPlatform] SubmitLeaderboardScore: {boardId} = {score}");
}
public Task<LeaderboardEntry[]> GetLeaderboardEntries(string boardId, int maxCount)
{
return Task.FromResult(System.Array.Empty<LeaderboardEntry>());
}
// ── DLC ───────────────────────────────────────────────────────────────
public bool IsDLCOwned(string dlcId)
{
if (!IsInitialized || !uint.TryParse(dlcId, out uint appId)) return false;
return SteamApps.BIsDlcInstalled((AppId_t)appId);
}
// ── 覆盖层 ────────────────────────────────────────────────────────────
public void ShowOverlay(string dialog)
{
if (IsInitialized) SteamFriends.ActivateGameOverlay(dialog);
}
}
}
#endif

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