多轮审查和修复
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21
Assets/Scripts/Support/Analytics/IAnalyticsService.cs
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21
Assets/Scripts/Support/Analytics/IAnalyticsService.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace BaseGames.Support.Analytics
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{
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/// <summary>
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/// 分析收集服务接口。通过 ServiceLocator 注册,供各系统上报事件使用。
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/// 注:不收集任何个人身份信息(PII)。
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/// </summary>
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public interface IAnalyticsService
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{
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/// <summary>记录一个自定义分析事件。</summary>
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void Track(string eventName, Dictionary<string, object> parameters = null);
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void TrackBossKill(string bossId, float duration, int deathCount);
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void TrackDeath(string cause, string sceneId, Vector2 position);
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void TrackAbilityUnlock(string abilityId);
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void TrackSessionStart(int slotIndex);
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void TrackSessionEnd(float playtimeSeconds);
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}
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}
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