多轮审查和修复
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24
Assets/Scripts/Quest/IQuestManager.cs
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24
Assets/Scripts/Quest/IQuestManager.cs
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using BaseGames.Player;
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using QuestStateEnum = BaseGames.Core.Events.QuestState;
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namespace BaseGames.Quest
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{
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/// <summary>
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/// 任务管理器的公开契约。ServiceLocator.Get<IQuestManager>() 获取实例,
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/// 避免外部代码直接依赖 QuestManager 具体类型。
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/// </summary>
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public interface IQuestManager
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{
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/// <summary>接取任务(幂等)。</summary>
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void AcceptQuest(string questId);
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/// <summary>完成任务并发放奖励。</summary>
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void CompleteQuest(string questId, PlayerStats player);
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/// <summary>返回当前任务状态。未知 questId 返回 Unavailable。</summary>
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QuestStateEnum GetState(string questId);
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/// <summary>判断任务是否满足完成条件。</summary>
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bool IsReadyToComplete(string questId);
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}
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}
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