多轮审查和修复
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38
Assets/Scripts/Quest/ChallengeRoomSO.cs
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38
Assets/Scripts/Quest/ChallengeRoomSO.cs
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using System;
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using UnityEngine;
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namespace BaseGames.Challenge
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{
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/// <summary>
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/// 挑战房间定义 SO(架构 22_QuestChallengeModule §9)。
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/// 资产路径: Assets/ScriptableObjects/Challenge/CHR_{challengeId}.asset
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/// </summary>
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[CreateAssetMenu(menuName = "Challenge/ChallengeRoom")]
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public class ChallengeRoomSO : ScriptableObject
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{
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[Header("标识")]
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public string challengeId;
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public string displayName;
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public ChallengeType challengeType;
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[Header("波次(非 BossRush)")]
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public ChallengeEncounterSO[] encounters;
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[Header("Boss Rush(BossRush 类型专用)")]
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public BossRushSequenceSO bossRushSequence;
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[Header("限制条件")]
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public float timeLimit; // 0 = 无时限
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public bool requireNoHit;
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public int minComboRequired; // 0 = 无要求
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[Header("奖励")]
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public BaseGames.Quest.RewardSO firstClearReward; // 首次通关奖励
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public BaseGames.Quest.RewardSO repeatedReward; // 重复通关奖励
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[Header("解锁条件")]
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public string[] prerequisiteBossIds; // 需击败的 Boss ID
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}
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public enum ChallengeType { Survival, TimeTrial, BossRush, NoHit }
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}
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