多轮审查和修复
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@@ -1,27 +1,49 @@
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using UnityEngine;
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using BaseGames.Core.Events;
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namespace BaseGames.Progression
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{
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public enum AchievementType { Story, Collection, Challenge, Hidden }
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public enum AchievementTier { Bronze, Silver, Gold }
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/// <summary>
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/// 成就数据 ScriptableObject(架构 16_SupportingModules §2.3)。
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/// Phase 0 骨架:仅包含基础标识字段,Phase 4 扩充完整逻辑。
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/// 包含显示信息、类型/等级分类、触发条件列表及奖励配置。
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/// </summary>
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[CreateAssetMenu(menuName = "Progression/Achievement", fileName = "ACH_")]
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[CreateAssetMenu(menuName = "Achievement/Achievement", fileName = "ACH_")]
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public class AchievementSO : ScriptableObject
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{
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[Header("标识")]
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[Tooltip("平台成就唯一标识符(与 Steam/平台后端同步)")]
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public string achievementId;
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[Header("显示")]
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[Tooltip("成就显示名称")]
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public string displayName;
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[TextArea(2, 4)]
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[Tooltip("成就描述")]
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[Tooltip("成就描述(解锁后展示)")]
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public string description;
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[Tooltip("成就图标")]
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public Sprite icon;
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}
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[TextArea(2, 4)]
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[Tooltip("隐藏成就未解锁时展示的描述,留空则显示 ???")]
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public string hiddenDescription;
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[Tooltip("成就图标(解锁后)")]
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public Sprite icon;
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[Tooltip("隐藏成就未解锁时的占位图标")]
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public Sprite hiddenIcon;
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[Header("分类")]
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public AchievementType type = AchievementType.Story;
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public AchievementTier tier = AchievementTier.Bronze;
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[Header("触发条件")]
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[Tooltip("所有条件同时满足时触发解锁;留空则仅通过代码直接解锁")]
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public AchievementCondition[] conditions;
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[Header("奖励")]
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[Tooltip("解锁此成就是否同时授予凹槽(Notch)")]
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public bool grantsNotch;
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}
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}
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