多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>在指定时间内击败 Boss 的成就条件(使用 ChallengeRooms.Records 的 BestTime)。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/TimedBossKill", fileName = "COND_TimedBossKill_")]
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public class TimedBossKillCondition : AchievementCondition
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{
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[Tooltip("Boss 的 ChallengeRoom 记录 ID(与 ChallengeRoomRecord key 匹配)")]
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public string bossRoomId;
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[Tooltip("需要在此秒数内完成击败(含)")]
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public float maxSeconds = 60f;
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public override bool IsMet(SaveData save)
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{
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if (save?.ChallengeRooms?.Records == null) return false;
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if (!save.ChallengeRooms.Records.TryGetValue(bossRoomId, out var record)) return false;
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return record.BestTime > 0f && record.BestTime <= maxSeconds;
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}
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}
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}
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