多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>累计弹反成功次数的成就条件(使用 Stats.ParrySuccess)。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/ParryCount", fileName = "COND_ParryCount_")]
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public class ParryCountCondition : AchievementCondition
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{
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[Tooltip("需要累计成功弹反的次数")]
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[Min(1)] public int requiredCount = 10;
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public override bool IsMet(SaveData save)
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=> save?.Stats != null && save.Stats.ParrySuccess >= requiredCount;
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public override float GetProgress(SaveData save)
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{
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if (save?.Stats == null || requiredCount <= 0) return 0f;
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return UnityEngine.Mathf.Clamp01((float)save.Stats.ParrySuccess / requiredCount);
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}
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}
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}
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