多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>
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/// 累计钉击碰撞(NailClash)次数的成就条件。
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/// 使用 Stats.SkillUseCounts["NailClash"] 追踪(由 CombatSystem 写入)。
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/// </summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/NailClashCount", fileName = "COND_NailClashCount_")]
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public class NailClashCountCondition : AchievementCondition
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{
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public const string NailClashKey = "NailClash";
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[Tooltip("需要累计触发钉击碰撞的次数")]
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[Min(1)] public int requiredCount = 5;
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public override bool IsMet(SaveData save)
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{
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if (save?.Stats?.SkillUseCounts == null) return false;
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save.Stats.SkillUseCounts.TryGetValue(NailClashKey, out int count);
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return count >= requiredCount;
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}
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public override float GetProgress(SaveData save)
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{
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if (save?.Stats?.SkillUseCounts == null || requiredCount <= 0) return 0f;
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save.Stats.SkillUseCounts.TryGetValue(NailClashKey, out int count);
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return UnityEngine.Mathf.Clamp01((float)count / requiredCount);
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}
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}
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}
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