多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>地图探索率(已探索房间数)的成就条件。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/MapExploration", fileName = "COND_MapExploration_")]
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public class MapExplorationCondition : AchievementCondition
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{
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[Tooltip("需要探索的最少房间数量")]
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[Min(1)] public int requiredRoomCount = 1;
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public override bool IsMet(SaveData save)
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=> save?.Map != null && save.Map.ExploredRooms.Count >= requiredRoomCount;
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public override float GetProgress(SaveData save)
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{
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if (save?.Map == null || requiredRoomCount <= 0) return 0f;
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return UnityEngine.Mathf.Clamp01((float)save.Map.ExploredRooms.Count / requiredRoomCount);
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}
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}
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}
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