多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>进入指定场景(区域)的成就条件。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/EnteredRegion", fileName = "COND_EnteredRegion_")]
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public class EnteredRegionCondition : AchievementCondition
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{
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[Tooltip("目标场景名称(Build Settings 中的 Scene name)")]
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public string sceneName;
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public override bool IsMet(SaveData save)
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=> save?.World != null && save.World.VisitedScenes.Contains(sceneName);
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}
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}
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