多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>击败指定 Boss 的成就条件。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/DefeatedBoss", fileName = "COND_DefeatedBoss_")]
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public class DefeatedBossCondition : AchievementCondition
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{
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[Tooltip("Boss 唯一标识符(与 BossRecord.bossId 匹配)")]
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public string bossId;
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public override bool IsMet(SaveData save)
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=> save?.World != null && save.World.DefeatedBossIds.Contains(bossId);
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}
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}
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