多轮审查和修复
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using UnityEngine;
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using BaseGames.Core.Save;
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namespace BaseGames.Progression
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{
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/// <summary>击败全部指定 Boss 列表的成就条件。</summary>
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[CreateAssetMenu(menuName = "Achievement/Condition/DefeatedAllBosses", fileName = "COND_DefeatedAllBosses")]
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public class DefeatedAllBossesCondition : AchievementCondition
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{
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[Tooltip("需要全部击败的 Boss ID 列表")]
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public string[] requiredBossIds;
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public override bool IsMet(SaveData save)
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{
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if (save?.World == null || requiredBossIds == null) return false;
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foreach (var id in requiredBossIds)
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if (!save.World.DefeatedBossIds.Contains(id)) return false;
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return true;
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}
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public override float GetProgress(SaveData save)
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{
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if (save?.World == null || requiredBossIds == null || requiredBossIds.Length == 0) return 0f;
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int met = 0;
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foreach (var id in requiredBossIds)
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if (save.World.DefeatedBossIds.Contains(id)) met++;
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return (float)met / requiredBossIds.Length;
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}
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}
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}
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