多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

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using UnityEngine;
using BaseGames.Core.Save;
namespace BaseGames.Progression
{
/// <summary>击败全部指定 Boss 列表的成就条件。</summary>
[CreateAssetMenu(menuName = "Achievement/Condition/DefeatedAllBosses", fileName = "COND_DefeatedAllBosses")]
public class DefeatedAllBossesCondition : AchievementCondition
{
[Tooltip("需要全部击败的 Boss ID 列表")]
public string[] requiredBossIds;
public override bool IsMet(SaveData save)
{
if (save?.World == null || requiredBossIds == null) return false;
foreach (var id in requiredBossIds)
if (!save.World.DefeatedBossIds.Contains(id)) return false;
return true;
}
public override float GetProgress(SaveData save)
{
if (save?.World == null || requiredBossIds == null || requiredBossIds.Length == 0) return 0f;
int met = 0;
foreach (var id in requiredBossIds)
if (save.World.DefeatedBossIds.Contains(id)) met++;
return (float)met / requiredBossIds.Length;
}
}
}