多轮审查和修复
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@@ -2,6 +2,13 @@ using UnityEngine;
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namespace BaseGames.Player
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{
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/// <summary>治愈弹簧系统。Phase 1 桩 — Phase 1 Week 3 实现。</summary>
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/// <summary>
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/// 治愈弹簧系统(架构 05_PlayerModule §7)。
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/// PlayerStats 中已预留 CurrentSpringCharges / MaxSpringCharges / SpringKillPoints 字段。
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/// TODO: 实现弹簧充能逻辑:
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/// - 击杀敌人时调用 PlayerStats.AddSpringKillPoint() 积累充能
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/// - 按下治愈键时消耗充能槽并恢复玩家 HP
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/// - 充能满格时触发特殊强化状态(视设计而定)
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/// </summary>
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public class SpringSystem : MonoBehaviour { }
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}
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