多轮审查和修复
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@@ -1,7 +1,2 @@
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using UnityEngine;
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namespace BaseGames.Player
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{
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/// <summary>技能管理器。Phase 1 桩 — Phase 2 实现。</summary>
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public class SkillManager : MonoBehaviour { }
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}
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// SkillManager 定义位于 Assets/Scripts/Skills/SkillManager.cs (BaseGames.Skills)。
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namespace BaseGames.Player { }
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