多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

@@ -18,6 +18,8 @@ namespace BaseGames.Player
[Header("受伤 / 死亡")]
public AnimationClip Hurt;
public AnimationClip Dead;
[Tooltip("受击硬直最短持续时间(秒),动画早于此时间结束也不会提前退出)")]
public float HurtDuration = 0.4f;
[Header("弹簧")]
public AnimationClip UseSpring;
@@ -25,6 +27,20 @@ namespace BaseGames.Player
[Header("地面攻击(连招序列)")]
public AnimationClip[] GroundAttacks;
/// <summary>每段连击的 HitBox 开启/关闭时间点(归一化 0-1与 GroundAttacks 索引对应。</summary>
[System.Serializable]
public struct AttackTimings
{
[Tooltip("HitBox 开启时间点(归一化 0-1")]
[UnityEngine.Range(0f, 1f)] public float HitBoxEnter;
[Tooltip("HitBox 关闭时间点(归一化 0-1")]
[UnityEngine.Range(0f, 1f)] public float HitBoxExit;
}
[Header("地面攻击 HitBox 激活窗口(归一化时间 0-1")]
[Tooltip("每段连击 HitBox 开启/关闭时间点,与 GroundAttacks 索引对应")]
public AttackTimings[] GroundAttackTimings = { new AttackTimings { HitBoxEnter = 0.3f, HitBoxExit = 0.6f } };
[Header("空中攻击")]
public AnimationClip AirAttack;
public AnimationClip UpAttack;
@@ -34,6 +50,10 @@ namespace BaseGames.Player
public AnimationClip ParryStart;
public AnimationClip ParrySuccess;
[Header("游泳")]
public AnimationClip SwimIdle;
public AnimationClip SwimMove;
/// <summary>按连招步骤取地面攻击动画,越界自动取最后一个。</summary>
public AnimationClip GetAttackClip(int step)
{