多轮审查和修复
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13
Assets/Scripts/Parry/ParryInfoEventChannelSO.cs
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13
Assets/Scripts/Parry/ParryInfoEventChannelSO.cs
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using BaseGames.Core.Events;
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using UnityEngine;
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namespace BaseGames.Parry
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{
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/// <summary>
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/// 弹反成功事件频道(架构 06_CombatModule §9)。
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/// 可通过 Assets/Create/Events/ParryInfo 创建资产实例。
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/// 订阅方:PlayerController(灵力 + 护盾恢复)、FeedbackSystem(特效/音效)、UISystem(UI 提示)
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/// </summary>
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[CreateAssetMenu(menuName = "Events/ParryInfo", fileName = "EVT_ParrySuccess")]
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public class ParryInfoEventChannelSO : BaseEventChannelSO<ParryInfo> { }
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}
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