多轮审查和修复
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15
Assets/Scripts/Parry/ParryInfo.cs
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15
Assets/Scripts/Parry/ParryInfo.cs
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namespace BaseGames.Parry
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{
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/// <summary>
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/// 弹反事件数据。
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/// 仅携带 Parry 程序集内可知的基础信息,避免与 Combat 程序集产生循环依赖。
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/// </summary>
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public struct ParryInfo
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{
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/// <summary>是否为完美弹反(在 PerfectParryThreshold 时间窗口内命中)。</summary>
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public bool IsPerfect;
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/// <summary>本次弹反获得的灵力值(已由 ParrySystem 按配置计算好)。</summary>
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public int SoulGained;
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}
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}
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