多轮审查和修复
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56
Assets/Scripts/Input/InputReaderBootstrap.cs
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56
Assets/Scripts/Input/InputReaderBootstrap.cs
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using UnityEngine;
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namespace BaseGames.Input
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{
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/// <summary>
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/// 在运行时启用 InputReaderSO 的 ActionMap。
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/// 挂在 Persistent 场景的 InputReaderHolder 上。
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/// </summary>
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public sealed class InputReaderBootstrap : MonoBehaviour
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{
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[SerializeField] private InputReaderSO _inputReader;
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private void OnEnable()
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{
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if (_inputReader == null)
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{
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_inputReader = FindDefaultInputReader();
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if (_inputReader == null)
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Debug.LogError("[InputReaderBootstrap] Could not find InputReaderSO by name or assignment!");
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}
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}
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private void Start()
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{
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if (_inputReader != null)
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{
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_inputReader.LoadBindingOverrides(); // 从 PlayerPrefs 恢复用户自定义绑定
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_inputReader.EnableGameplayInput();
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}
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else
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{
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Debug.LogError("[InputReaderBootstrap.Start] _inputReader is NULL!");
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}
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}
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private void OnDisable()
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{
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_inputReader?.DisableAllInput();
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}
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private static InputReaderSO FindDefaultInputReader()
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{
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InputReaderSO[] readers = Resources.FindObjectsOfTypeAll<InputReaderSO>();
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foreach (InputReaderSO reader in readers)
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{
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if (reader != null && reader.name == "InputReader")
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return reader;
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}
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return null;
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}
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}
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}
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