多轮审查和修复
This commit is contained in:
20
Assets/Scripts/Equipment/EquipmentConfigSO.cs
Normal file
20
Assets/Scripts/Equipment/EquipmentConfigSO.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BaseGames.Equipment
|
||||
{
|
||||
/// <summary>
|
||||
/// 装备系统全局配置 SO(架构 09_ProgressionModule §6)。
|
||||
/// 资产路径: Assets/ScriptableObjects/Equipment/EquipmentConfig.asset
|
||||
/// </summary>
|
||||
[CreateAssetMenu(menuName = "Equipment/EquipmentConfig")]
|
||||
public class EquipmentConfigSO : ScriptableObject
|
||||
{
|
||||
[Header("Notch 配置")]
|
||||
[Tooltip("初始可用笔记数")]
|
||||
public int initialNotchCount = 3;
|
||||
|
||||
[Header("收集上限")]
|
||||
[Tooltip("护符收藏槽上限(-1 = 无限制)")]
|
||||
public int maxCollectionSize = -1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user