多轮审查和修复
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36
Assets/Scripts/Equipment/Effects/SoulSpellEffect.cs
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36
Assets/Scripts/Equipment/Effects/SoulSpellEffect.cs
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using System;
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namespace BaseGames.Equipment
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{
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/// <summary>
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/// 法术资源类型。
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/// </summary>
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public enum SpellType
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{
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SoulAttack,
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HealingWave
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}
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/// <summary>
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/// 灵魂法术强化护符效果(架构 09_ProgressionModule §5)。
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/// 装备时减少灵力消耗,卸下时还原。SpellManager 消耗时查询 PlayerStats.SoulCostReduction。
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/// </summary>
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[Serializable]
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public class SoulSpellEffect : ICharmEffect
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{
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public SpellType spellType;
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public int soulCostReduction; // 减少消耗的灵力点数
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public void OnEquip(EquipmentContext ctx)
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{
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ctx.Stats?.AddSoulCostReduction(soulCostReduction);
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}
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public void OnUnequip(EquipmentContext ctx)
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{
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ctx.Stats?.RemoveSoulCostReduction(soulCostReduction);
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}
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public string GetEffectDescription() => $"{spellType} 消耗减少 {soulCostReduction} 灵力";
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}
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}
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