多轮审查和修复
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28
Assets/Scripts/Equipment/Effects/AttackSpeedEffect.cs
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28
Assets/Scripts/Equipment/Effects/AttackSpeedEffect.cs
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using System;
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using UnityEngine;
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namespace BaseGames.Equipment
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{
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/// <summary>
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/// 攻击速度加成护符效果(架构 09_ProgressionModule §5)。
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/// 修改 PlayerStats.AnimatorSpeedMultiplier,动画控制器查询该倒数应用速度。
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/// </summary>
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[Serializable]
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public class AttackSpeedEffect : ICharmEffect
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{
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[Range(0.1f, 2.0f)]
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public float speedMultiplier = 1.2f; // 动画速度倍率(1.2 = 加速 20%)
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public void OnEquip(EquipmentContext ctx)
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{
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ctx.Stats?.AddAnimatorSpeedBonus(speedMultiplier - 1f);
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}
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public void OnUnequip(EquipmentContext ctx)
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{
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ctx.Stats?.RemoveAnimatorSpeedBonus(speedMultiplier - 1f);
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}
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public string GetEffectDescription() => $"攻击速度 +{(speedMultiplier - 1f) * 100:0}%";
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}
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}
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