多轮审查和修复
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25
Assets/Scripts/Equipment/CharmCatalogSO.cs
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25
Assets/Scripts/Equipment/CharmCatalogSO.cs
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using UnityEngine;
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namespace BaseGames.Equipment
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{
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/// <summary>
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/// 护符目录 SO。
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/// 全局唯一资产(Assets/Data/Equipment/CharmCatalog.asset),
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/// 通过 charmId 查找 CharmSO 引用。
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/// 由 EquipmentManager 在 AddToCollection / OnLoad 时查询。
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/// </summary>
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[CreateAssetMenu(menuName = "Equipment/CharmCatalog")]
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public class CharmCatalogSO : ScriptableObject
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{
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[SerializeField] private CharmSO[] _charms;
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/// <summary>按 charmId 查找护符,找不到返回 null。</summary>
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public CharmSO Find(string charmId)
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{
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if (_charms == null || string.IsNullOrEmpty(charmId)) return null;
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foreach (var charm in _charms)
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if (charm != null && charm.charmId == charmId) return charm;
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return null;
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}
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}
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}
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