多轮审查和修复
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14
Assets/Scripts/Enemies/States/EnemyControlledState.cs
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14
Assets/Scripts/Enemies/States/EnemyControlledState.cs
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namespace BaseGames.Enemies.States
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{
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/// <summary>
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/// 受控状态(默认行为)。
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/// 敌人处于 AI 正常控制下(Behavior Designer 运行中),无特殊 Enter/Exit 动画逻辑。
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/// </summary>
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public sealed class EnemyControlledState : IEnemyState
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{
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public EnemyStateType StateType => EnemyStateType.Controlled;
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public void Enter(EnemyBase owner) { }
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public void Exit(EnemyBase owner) { }
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}
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}
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