多轮审查和修复
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26
Assets/Scripts/Enemies/Boss/SkillSequenceSO.cs
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26
Assets/Scripts/Enemies/Boss/SkillSequenceSO.cs
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using System;
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using UnityEngine;
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namespace BaseGames.Boss
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{
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/// <summary>
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/// 有序攻击序列(一个技能内的多段连段)。
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/// </summary>
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[CreateAssetMenu(menuName = "Boss/SkillSequence")]
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public class SkillSequenceSO : ScriptableObject
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{
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[Serializable]
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public struct SequenceStep
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{
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public AttackPatternSO pattern;
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[Min(0f)] public float delayBeforeStep;
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}
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public SequenceStep[] steps;
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[Header("序列完成后的行为")]
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public bool RepeatIfPlayerInRange;
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[Min(0f)] public float RepeatDelay;
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[Range(0, 10)] public int MaxRepeatCount;
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}
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}
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