多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

View File

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using System;
using UnityEngine;
namespace BaseGames.Boss
{
/// <summary>
/// 有序攻击序列(一个技能内的多段连段)。
/// </summary>
[CreateAssetMenu(menuName = "Boss/SkillSequence")]
public class SkillSequenceSO : ScriptableObject
{
[Serializable]
public struct SequenceStep
{
public AttackPatternSO pattern;
[Min(0f)] public float delayBeforeStep;
}
public SequenceStep[] steps;
[Header("序列完成后的行为")]
public bool RepeatIfPlayerInRange;
[Min(0f)] public float RepeatDelay;
[Range(0, 10)] public int MaxRepeatCount;
}
}