多轮审查和修复
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26
Assets/Scripts/Enemies/Boss/BossResourceConfigSO.cs
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26
Assets/Scripts/Enemies/Boss/BossResourceConfigSO.cs
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using UnityEngine;
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namespace BaseGames.Boss
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{
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/// <summary>
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/// Boss 自身资源(如愤怒值)的配置 ScriptableObject。
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/// </summary>
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[CreateAssetMenu(menuName = "Boss/ResourceConfig")]
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public class BossResourceConfigSO : ScriptableObject
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{
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public string resourceId;
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public string displayName;
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public float maxValue;
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public float startValue;
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[Header("自动变化")]
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public float passiveRate;
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public float onTakeDamageGain;
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public float onSkillUseGain;
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[Header("满值效果")]
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public bool autoTriggerOnFull;
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public BossSkillSO fullTriggerSkill;
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public float resetValueAfterTrigger;
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}
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}
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