多轮审查和修复

This commit is contained in:
2026-05-12 15:34:08 +08:00
parent f55d2a57c3
commit ebbbb7332e
805 changed files with 838724 additions and 1905 deletions

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#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Action等待当前 Animancer 动画播放完毕再返回 Success。
/// 通过 EnemyBase.IsAnimationComplete 轮询Animancer CurrentState.NormalizedTime >= 1
/// </summary>
public class BD_WaitForAnimation : Action
{
private EnemyBase _enemy;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
}
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
var state = _enemy.Animancer?.States?.Current;
if (state == null) return TaskStatus.Success; // 无动画直接继续
if (state.NormalizedTime >= 1f) return TaskStatus.Success;
return TaskStatus.Running;
}
}
}
#endif